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The finish

To have the player congratulated, we need another, very simple, last map: Finish.txt. Include it in the driver:

#Finish

Here we go:

/* Prototypes */

prototypen:

// Door
f_d =	Teleporter("Images/Teleporter.png", "Images/Bricks.png")

// Congratulates us
f_c =	Schild("Images/Sign.png")









/* The map */

karten:

finish = 3 3
w	w	w
w	e=finish_steps	f_c(<finish_congrat>)
w	f_d(steps_finish)	w

The highlighted part is a new type of prototype: A sign. Just an obstacle, which outputs some text when spoken to. The text to print out is given in the map itself; therefore, we need a new language entry in Lang/en.txt:

finish_congrat =	"Congratulations!"

This makes up the final version of our world. Congratulations! This final world is shipped with WissenSchaf(f)t?.


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